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Values less than 1000 may cause your game to crash.
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Save it and you can start buying stuff you only dreamt about before. Safe range of values are 1000 (or there abouts), but be sure that the new sum value is reflected in the total cost at the end of the file. Change the value directly to the right of any artefact and you will change its tribute cost in the game. Look for a string similar to ARTEFACT_EPIC_WONDER_NUMBER_VOLCANO 100000 and disregard the other numbers.
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You will see the values for everything on the tribute menu. Back it up in case you mess it up during the edit. Go to the game directory and find the file GameBalanceArtefact.txt in. You need to start a new game (or mission select to reload the campaign) to get the changes you want. This can be a complicated but nifty little trick that not everyone will know. You can also do this and start a new game. Changes won't take effect until you move to the next land, however. Scroll down until you see something like: CREATE_ORE_LODE("912.90,514.99", "Ore Lode Normal", 2914, 1000, 0.000000) Change normal to infinite, and repeat in every Land file. Open one of the Land.BWE files with notepad. Program FilesLionhead StudiosBlack & White 2DatalandscapeBW2 and Submitted by Ben Brown (bendragonbrown47)Įdits the critical BWE files.
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It can also cause similar chaos when used to remove Armouries, creature pens and other buildings. This is very useful for getting rid of an opponent's Epic Miracles so that they cannot cast them. You should see that it starts to get damaged and that villagers have to start rebuilding it again. Now pick up the tree and move over to a opposing town and hold the burning tree over a building. Cast the miracle so that the tree sets on fire. When you have enough mana to cast the fireball miracle, select it and find a very large tree. Purchase the Fireball miracle from the tribute menu, then have your Worshipers start getting you some mana points. Submitted by joshyboy99999 (ahuge6) Hint - Reduce Your Opponents Buildings Once you do that, your creature will be invulnerable, allowing you to wreak havoc with impunity. PainFromForce = 0.000200 DamageFromForce = 0.000100 PainFromBeingOnFire = 0.300000 DamageFromBeingOnFire = 0.001000 PainFromEachStuckObject = 0.001000 DamageFromEachStuckObject = 0.001000 PainFromStarvation = 0.000000 DamageFromStarvation = 0.000020 to have values of absolute zero (the above values are listed if you want to change things back).
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